IS Host with thumbs.

Ok here are some grabs of a long term project, plus a
couple of one more recent. For comparison on polys frame
rate, my system specs are AMD64 2250mh, 1gig ram, Nv5200,

Main actor after V1 about 2.25 time.
http://img221.echo.cx/img221/25/a3ik.th.jpg

Opponant, or other boat.
http://img221.echo.cx/img221/5691/b6pm.th.jpg

Found some better plans, New MTB.
http://img221.echo.cx/img221/7038/c4ys.th.jpg

Found some better plans, Better boat. WIP.
http://img221.echo.cx/img221/5593/d8il.th.jpg

From the back. New power turret, still retexturing
http://img221.echo.cx/img221/7868/e6sl.th.jpg

The cast.
http://img221.echo.cx/img221/3320/f4tk.th.jpg

On patrol, checking out fishing boat. Flare goes up.
http://img221.echo.cx/img221/4143/g6xq.th.jpg

Convoy with destroyer escort from bridge.
http://img221.echo.cx/img221/4938/h7tm.th.jpg

Havent put the gunner in yet. Controlling it from the bridge.
http://img221.echo.cx/img221/2254/i4nm.th.jpg

Got one off and legging it.
http://img221.echo.cx/img221/893/j1mu.th.jpg

This shot shows a couple of the other characters
http://img221.echo.cx/img221/6461/k4le.th.jpg

Back in the power turret still working on my splashes.
http://img221.echo.cx/img221/4839/l1xi.th.jpg

Bullethole script working a treat. Can anyone tell me how to
make them sticky.
http://img221.echo.cx/img221/9460/m2bs.th.jpg

Still battling.
http://img221.echo.cx/img221/7384/n1pw.th.jpg

At last, managed to catch the destroyer firing.
Not enough hands.
http://img221.echo.cx/img221/4332/o3mn.th.jpg

That should do it. Notice slippy bullet holes again.Red for easey spoting.
http://img221.echo.cx/img221/5443/p0ck.th.jpg

V1 evolved.
http://img221.echo.cx/img221/7825/q7fq.th.jpg

UFO.
http://img221.echo.cx/img221/7033/r9jv.th.jpg
From the Gerry Anderson Series. Actually it wasent
until I came back to look at this photo that I noticed
a strange blob on the ground. Well that makes a change.
Its actually the other camera crew in mobil 1.

If ive got it right this should work a lot better.
sorry for the double post.

Cheers Bogey.

C and C appreceated

Whoa, it looks like you’ve spent alot of time on this project.
Awesome, keep it up.

Make a huge red oil ship!

Wow! Great Job. I love the designs.

Havent really shown this model before, but I
couldent resist having another look.
Quite a low res uv texture map only on one
channel. Its HMS Belfast currently preseverd
on display in London.

http://img265.echo.cx/img265/989/belfast27kr.th.jpg

A bit too high poly for the game though. it used to kill my
last computer.

Bogey.

Hello

The models are lovely
Good work, bravo!
Bye

Try breaking it up into pieces to help the culling…

Thanks to all for the enthusiastic comments in both posts.

Arr Matey!! wrote.

Try breaking it up into pieces to help the culling…

Im not sure what you mean exactly. The model is about
116000 polys and wasent intended for the game engine.
At a later stage I may create an LP version aiming for
around 1000 polys.

Anyway back to work.

Bogey.

ps Demo soon all being well.