I was inspired by japanese workflow to create graphics: Color, shading, line,Gradient for depth and Tone.
You know those comics where they use crosshatch to bring some shades in, that is the tone.
Did you ever see that in an animation as well, and would it then look like this:
How I created it;
- Make lowpoly scene in Blender/cycles 2.97b
- Use only emission shaders, AO, and freestyle on another layer
- Do a trick with the normals in compositor to give some extra shades
- Two kind of crosshatches. You can define where they have to appear (illuminance)
- Z-depth.
Good idea or bad idea to use Tone or crosshatch in animation?