Hello.
I have a texture atlas with multiple normal and tileable textures.
Is it possible to use this kind of texture atlas on a lot of objects? Some objects with normal textures and some objects with tiled textures (scaled uv mapping).
I know, that there are some unsuccessful posts about that. I thought, that is maybe possible with the recent blender versions. I’m not a blender professional. That’s why I’m asking.
Thanks.