Hi guys.
Painting my model’s hairs I realized I need an extra mesh for details. But there is no space for it on UV-map. And suddenly new UDIM feature was added to 2.82 alpha. So I tried it asap and found I can’t add a tile while a texture added. And now I’m in a dead-end. To redraw the texture is wrong (I promised myself not to delve into one work too long as always). To make two textures for one material?.. Or rebake almost ready texture for new UV-map with additional tile somehow? Any ideas about how to save time and nerves? )
You could try to rename the original texture to include 1001 in the name (like hair_diffuse.1001.tif) and load it into blender.
Blender should realize it is a UDIM and you should be able to add another tile.
Thanks a lot! It works )
But… I’ve unlocked a new quest )
There is only one texture in the material node, 1001. Maybe I need to make some corrections there?..
Looks like the material can’t see 1011 (that’s why hairs are painted as face). But why… And why painting in Paint mode and Texture Painting are different… ohhh