Is it possible to adjust an object's X and Y angles using the joystick?

I’m getting more and more into the aspect of learning python and logic bricks
and I’ve been following tutorials to learn, but every tutorial Iv’e been following
so far have used a simpler forwards/backwards movement scheme where the left
and right buttons are used to adjust angles.

The next thing I want to learn is to improve on my control schemes, the first thing
I did was replace the movement with joystick controls and made a simple 8
directional movement scheme which leaves much to be desired, as it doesn’t have
proper control over angle.

Since the joystick has many angles available I had an idea but to execute it I’d
need to know if Blender’s coding stores the values for a joystick’s angle and how
to apply it to the object.

After much searching I ended up here, since I couldn’t find documentation on
using the 360 degrees of the joystick on my objects.~

A method is to use python programming, for example a code like this:

from bge import logic
from math import radians, degrees
from mathutils import *

obj = logic.getCurrentScene().objects['shuttle']
Stick = obj.sensors['joystick'] #Joystick sensor, Event Type = Axis

Roll, Pitch, Yaw = obj.worldOrientation.to_euler()

[fiStick, tetStick, thrStick] = Stick.axisValues
scale = radians(90./32768) # scale factor (32768) depends on joystick!!!

RollDem = 2*scale*fiStick # +/- 180deg
PitchDem = scale*tetStick # +/-  90deg
YawDem = -scale*thrStick   # +/-  90deg

# Il joystick imposta gli angoli di eulero, non le velocità angolari, perciò i movimenti combinati non avvengono come ci si aspetterebbe: il rollio è sempre attorno all'asse x locale, il beccheggio intorno alla normale all'asse x sul piano orizzontale (intersezione del piano y-z locale con il piano orizzontale) e l'imbardata intorno all'asse z globale.
Roll = Roll + 0.1*(RollDem-Roll)
Pitch = Pitch + 0.1*(PitchDem-Pitch)
Yaw = Yaw + 0.1*(YawDem-Yaw)

obj.worldOrientation = (Roll, Pitch, Yaw)

Here, it is assumed that your object is called “shuttle”, and you have added a Joystick sensor called ‘joystick’, connected to the python controller linked to the above code.