Hi, does anyone know of a way of influencing the viewport camera?
What I mean is, stretching the view- like changing the Aspect ratio…
Its a great way of finding imperfections in a model-
I actually know this feature from HIgh end nurbs Modellers like Alias and Icem…
its a little trick, but really helps a lot when working.
in the images i used a lattice rig to mimik the effect, but it should actually be an Camera effect in the viewport CAmera.
Any thoughts? Is this possible in Blender?