I have an animated mesh and two action strips; one is pose deformations for the character, the other is object rotation. What I would like to do is to bake all transformations in both strips into a single [exportable] action. One that rotates the object on the keyframes, while the pose changes play out.
It plays like this in the editor, but the editor is playing both clips. What I want is a single baked animation that incorporates both.
Is this possible to do in Blender?