When you bake normals, is it also possible to bake th textures of the HiRes model to the lower model.
I know you can project and paint textures by hand, but this doesn’t seem to be the perfect solution, when a HiRes object has details which stick out of the surface, and the lower model hasn’t got any surface on that location…
Once (if) the HiPoly model gets textured/mapped,
the details like the shoelaces need to be in the exact position in alignment with the normal map.
If you can projection bake the textures (ambient occlusion/diffuse/specular/normals/height) all at once (like baking the normals), then these will all have very precise and exact results.
HiPoly Reference model “soldiers boot”:
“baker” - 613824 Tris
HiQuality InGame model “soldiers boot”:
“bakee” - 196 Tris