I am editing a mesh of a human. The mesh has the arms in a down position, which makes it difficult to edit verticies in the armpit where the arm and thorax verticies become hard to tell apart. I would like to put the body in neutral position (arms out) and edit the mesh like that.
I have skinned the mesh to a skeleton and raised the arm. Now I want to edit the verticies with the arm raised. Unfortunately, as soon as I go into edit mode on the mesh, the arm goes back into pose position with arms down.
is there any way to reset pose position after I raise the arm?
Thanks!
billo