Hey guys, I hope your day is going well. I’ve been using blender for years, however I had a question that I couldn’t find the answer to because it was buried under “how to use” alphas.
I was wondering if it was possible to create an alpha inside blender from a basic object, or sculpted surface, like in Zbrush.
Say I have an object like this, and I wanted to turn in into an alpha for use in substance painter:
Well, normally I would go into Photoshop, make a rectangle, have the two sides come in at a gradient, etc, until I got the results I wanted, and then I could use it for painting.
However, if I could directly create this in blender, or, if there were some sort of pipeline that just had me exporting a map of sorts, that would speed up my workflow exponentially.
Anyway, thank you guys taking a moment to read this, and if you guys do know any quicker ways to make alphas, please let me know! There’s always a very large chance that I’m simply repeating bad practice, and that there’s better ways to do things out there!