Hi everyone.
I want to make an animation where the camera walks through a scene, so I’m using walk mode with physics activated.
The problem is that I have two cubes rotated at 45 degree angles that the camera collides with and starts walking on top off, ruining the entire path.
I use these cubes to create volumetric light coming through the windows. I did it that way because it saves me about 6 seconds or render time, compared to enclosing the entire room in a big volume. These 6 seconds add up to other tricks and workarounds I employed to save time.
I noticed that the camera goes directly through any 90 degree angle. It seems to only collides with the top of objects and tilted angles like my cubes.
Is this possible to disable collisions of specific objects on walk mode?.