Is it possible to export rigging animation with gltf to unreal

Hello,
I’ll would like to know how I’ll could export a car with bones and rigging with gltf from blender to unreal 5.

Thanks by advance for your help.

Hey, hi there!

I probably don’t have an answer for you, but I have some questions.

If you have a car rigged with bones in blender, then where does the glTF come in at?

Why not just export the rigged car from blender to unreal? I understand game engine rigs require a different parenting of some bones than blender uses, but isn’t there an exporter that handles that?

Just curious,
Randy

Hello, thanks for the response.
In fact I could export from blender to unreal with fbx but… With fbx it’s need to replug all the textures and it’s time consuming in production. And it’s more sensible with some small error.

With gltf all the textures are plugged it’s great, it’s why I would like to use gltf also with animation bones an rigging,theorically it’s possible.

Thanks