I’m working on the rigging of a character that has a lot of attached parts to him (belt, elements on belt, boots, armors elements, spikes…). I think the rig i created is well adaptated to his form but when i do it in automatic weights the result is really messed up, see in the video…
Am i doing something wrong, or is it impossible for the software to setup properly the weights when there are different parts not attached ?
I also tried to make it one big mesh with ctrl + J (and remove doubles) but the result is the same.
When i go in weight paint, the weight is setup unlogically by the software, it seems really distrubed by the amount of separated parts. Is there a way to make him think it’s just only one mesh, and so avoiding these totally different automatic weightings on belt, body, boots, boots parts etc ?
I could also fix all in weight paint mode but would be really long in this case, and i have the feeling that easier ways can exist. If you know one or have ideas, don’t hesitate to let me know, i’m still beginner in rigging and don’t understand all. Thanks by advance!!