Since a few months I’m using Blender for professional purposes. For the city of Amsterdam I make (relatively quick) impressions from the future situation of the urban environment. Sometimes I run into difficulties. For examples if a textures has to be assigned with a certain real world scale.
For the global accurate modeling I use a CAD application, where also the textures with the right scales are assigned. It would be handy if this also could be done in Blender.
I think this possibility would also have an increased value for architectural visualizations.
What I’m trying to achieve (give a texture a real-world scale):
Is this possible in Blender?