I was looking for the answer from title and I couldn’t find any thread/video which would have correct answer to this problem.
I want to makie displacement like “displacement output” in shader editor which looks like this
But with displacement modifier I can only bump one “side” (let’s say normal) on time (even that I have selected coordinates: UV - not in the picture ;v but belive me )
I only can see that it works with blender bulit-in textures such as clouds/noise etc.
I’m struggling with this for 2 hours and I think that’s impossible ;(
Do you have any solutions or it’s impossible to make it in modifier way
Thank you for help!