Well i’m modeling my own car just for fun, but i got a problem.
The sides of the car are not vertical, but tilted inwards on top.
These surfaces consist of multiple quads, i used photos in edit view to create the model, to follow curves etc.
But its not perfect, so for example i need to create a nicer circle (for the gasfill).
Now all verticles are in the same plane and while moving in X direction is no problem.
The problem is moving verticles up or down, because that breaks the flat tilted surface (makes punches etc).
So is there a way to move verticles in their local face orientation ?.