I’d like to parent a character object to a rigid body which is in this case a vehicle and I’d like for the character to stay inside the vehicle.
If I parent the character object to a rigid body or a static object that’s already parented to that rigid body object, the character object goes haywire.
Thank you for your suggestion.
It works but it seems that I can’t use an empty if I want to parent the light to a vertex.
So I had to use a polygonal object instead.