Is it possible to put a Rigged Mesh into the Asset Browser? SOLVED

I have a mesh modified with an armature, but I cannot find a way to put them - together - into the Asset Browser. I can make assets of each of them, but then I just have two unrelated assets.

Thanks for any clues

You can put all the parts into a Collection, then mark the collection as an Asset.

I tried that, but the collection of the mesh and its armature acts like a solid object and the armature will not go into pose mode.

If you link the asset into another file, you need to create a ‘Library Override’ in that file. That will let you change into Pose Mode and animate the Armature.

Magpie, all is working now. Thank you.