I’m thinking of something like the Displace modifier where I can save my result as a shape key (or apply as a shape key). Currently, I’ve a model which I’ve distorted into a mash of polygons with the help of some advice from @zeroskilz - now I’d like to be able to save this mash as a shapekey which I can trigger as a blendshape from within Unity.
Any advice or hints on this would be appreciated! Thank you in advance!
–Rev