Usagi’s right, that’s what I’m looking for. I mostly use the tris to quads tool because that’s usually only when I need it but there are occasions where it won’t work.
I should explain better, here’s a diagram:
|||||| /__ remove this line in the middle
If I have a shape that looks like that and I want to remove the entire horizontal middle line, I select all the edges and remove them. However, that takes all the faces with it despite the fact it would leave perfectly intact faces behind, like so:
| | | | | | /____ middle line gone but all faces left.
I see what solmax is saying, though, if you did this, it would leave faces with 6 edges but only because it doesn’t remove the vertices too. That’s why I was asking why there wasn’t an option to remove edges & vertices but leave faces. If you remove both v & e, you get quads.
What Bookeater suggests might work for now. I guess I could move the middle row close to the bottom or top row and remove doubles with a higher threshold. I don’t think merging would work because it would merge the entire two rows into 1 vertex, wouldn’t it? Or can you merge in a single direction?
Still, it would be nice to be able to have something that does the opposite of
face loop cut.