Is it possible to reset the origin of a bone that already has an animation or key frame?

So I have a 3D object with animation, but the origin of the armature or bone is not in the center of the geometry. Can a 3D object that already has animation keyframes have its origins re-adjusted?

Yes, though it may disrupt other modifiers like the mirror or anything else that references the origin. Armatures don’t necessarily do that so you may be fine.