I am sculpting scales on model with over 22mil verts and I’m masking that little gap between each scale.
Is there a way to somehow save that mask if I wanted to make a second one?
Only asnwer I found was from 2 years ago on reddit that reads: "One option: With the mask still active in sculpt mode, use the paint tool to make everything white. Invert the mask, then make everything black. This will give you a color attribute you can use in the shader editor and you can bake it to an image texture. "
I’m scared my poor PC won’t handle that. And also, model does not have UVs yet.
Maybe something new was added. Maybe I do not know about new options.
Any help appreciated. And here are pic references(left without mask| right with mask)