Is it possible to seperate out emission in composting and add different glares to each of them?

Without cryptomattes.

In my scene theres two emissions. A yellow small one, 5 in number. and a Big red one.

I want to add more fog glow to the yellow ones and very little if anything to the red one.

How do i do it?

maybe separate rgb channels? is it possible?

You could use a material ID pass

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