Is it possible to skew an object?

Does something like “Skew” (like in Photoshop) exist in Blender?


In Edit mode you can “Shear” the selected geometry ([Ctrl][S] or [Space]->Transform->Shear)

In object more the quickes way may be by using a lattice modifier … search the wiki for more info on that … this is non-destructive, so it might be more interesting for some cases.

I’m not sure this is what you want? (no native english speaker here :))


Well…it is…kind of…:slight_smile:
Thank you