Is it possible to smooth materials with the Weld modifier?

Hui, that is quite a task.

Ther are ways to define vertex groups and weights dynamically. See some of the modifier in the most left column of the modifier list:

  • data transfer
  • vertex weight edit
  • vertex weight mix and esp.
  • vertex weight proximity

The problem is, that I don’t see how that helps in mixing materials, as the materials are manually assigned to faces (no vertex weight?). And on the other hand I can’t find a vertex weight node within the shader so that one can mix them there.

Perhaps it’s time for an Addon:
I recently was impressed by blendit: it merges texturs based on proximity (so it seems). Is that something, that you can utilize?

1 Like