Basically my question is if the 3ds max method shown here
can be replicated in blender. I have a character made for animation, and I don’t have the power to render with actual strands in a timeframe that satisfies me. I’d like to be able to use blender’s hair styling tools to control polygon hair. I know you can use it to dupe instances of objects, but not to bend those objects to the curves themselves or control the length. Is this possible at all? Is there a plugin for this kind of function anywhere?
For the past weeks I’ve been looking for a solution, and so far I found a pretty cool plugin that does the exact oppisite, allowing the user to create strands from polygons as a guide.