When modeling with quads, i sometimes dont like how it is made, and i would like to change how blender render the quad.
Its clearly 2 triangles but i’d like them been buildup different (the other diagonal)… is there some key combo for it ?
The only method to control precisely how each quad is split into triangles is to triangulate and see/fix.
Once you join those triangles back to a quad you are back to square one and elying on blender to determine how that quad is split and it may not be what you want.
There is no ‘mark face to triangulate the opposite way’ button.