Sorry if this is a noob question but I’m really new on blender. Sculpting wise distorted most of the vertices so I’m not really sure
Workflow is: sculpt, then retopologize (build a new mesh with decent edge flow the same shape as the sculpted model) then unwrap the retopo mesh. I’m not sure there’s any point to trying to unwrap a sculpted mesh. Things you want to search for are retopo, and also making normal maps, since you can put all that high poly sculpted detail on your much lower retopo mesh using a normal map.