I’m searching for the most efficient workflow to display 3D contents created in Blender to websites via WebGL. So far Toolbag 3 seems to be the most cost effective option, as all other WebGL options either need monthly subscriptions or free account is to limited for what I need.
Toolbag 3 hasn’t had major updates since 2016 and its development seems to be dead. Don’t know if I should invest the resources to learn it. Any Toolbag 3 users here?