Hi. I’ve heard that modeling a character strictly in a subD mode is bad practice. I’ve heard that because then you don’t know where your placing the actually verts of the low poly model.
I recently got the “Secrets of Organic Modeling” with Taron from Gnomon Workshop. He primarily works in that mode and will switch a section of the model to poly mode at times to see what the geometry is doing.
I also got the “Modeling a Human Head” with Kevin Hudson also from Gnomon. It was interesting in contrast because he basically worked the opposite way. He’d box model and switch to subD mode for small tweaks.
I’d recommend both dvds. Was interesting to watch two approaches to the same subject. Is either way “more proper” than the other? Or was what I heard just a misconception? I’m interested to hear your opinions.