Is it possible to unwrap nurbs sufaces in Blender?
And is it possible to import nurbs surfaces from other programs like Rhinoceros in order to unwrap them in Blender and then create texture mapping?
I have been trying to import nurbs surfaces as .obj from Rhino to Blender but I was not succesfull. Maybe I missed something?
I would like to import nurbs surfaces from Rhino to Blender, and then unwrap them and make rendering and textures. Then I would like use also Zsurf4 software after I have unwrapped nurbs surface in order to create 3d nurbs decoration to the model.
you can unwrap nurbs because they are unwrap by definition.
A nurbs surface is always represented as a square in uv. Imagine a sphere a nurbs sphere. it s a plane, turn into a cylinder, where the top and botom row are scale at 0 0 0. then you got a sphere but it s still a plane.
becaus in rhino its not possible, in xsi neither, and in maya it s not possible too. you can project texture and bake that. but that s all. nurbs are square surface so there is no need to unwrap they are always unwrap.