i need just scale key animation not armature object.There possible in action editor but i need scale in runtime.Need acess Action actuators may be in player rig object is only degree or increase delay time to execute animation need this.
I remember someone telling me that resizing the rig directly affects animations because having a different scale messes up the pose space or something, but I don’t really know if it’s true. I parent the armature to another object and apply any transformations there, just to be on the safe side.
Scaling the animation itself as in pressing S in the dopesheet and making it longer, well, I don’t think that’s possible. But you can always make the action play slower.
well for now i create a second animation like the first with 2X more frames(Scale 2X only:eyebrowlift:) and creating a properties boolean in armature player object can run 1 or another for get better result wth player walk sounds and movements in open world.Open world change many things of close world.I think may be logic bricks C language start working better now for work with animations.
I go stay this thread opened more one week and after if no get another alternative with python will stay with that.
As far as I know, you can’t change the speed of a running animation.
With the action actuator you can’t even set the speed of the action (there is no according parameter).
With Python you can (as you did) set the speed when start playing the action. This means you do not need a second animation, but you play the same animation with different speed (after stopping the first animation indeed).
Explicit play logic
You can play the animation at any speed when you set the currently played pose explicit.
you should be able to speed up or slow down an animation if you run the animation based on a property…like the good old [‘anim_frames’] using ‘anim_frames’ for both min, max frame…then you can adjust the way you increment the anim frames…I have not tested this…and floats do work.
it’s really not that difficult…ofc there is always a learning curve when you do something new…or have not had a lot of experience in scripting…but as far as games go nearly all scripting languages have a similar behavior…as their intent is on the same thing(making games)…I really recommend you start getting your feet wet with coding…start small and as it becomes easier try more and different things…it will only make your creations better…and coding is generally more productive than bricks.
Friend i think for me better work with change frame rate animation in render scene properties, level by level cause i work with no vsync understand then when frames reduce reduce more yet speed of animations.
In this case i will change speed of all animations right?
friend is not playback i,ve started another topic asking how change animation frame rate in runtime is default 24.I set 30 for level 1and 2 close world fine cause my avarage frame rate are 150 to 180 FPS.But for level 3 open world reduced to 110 120 FPS max with no vsync no use frame rate then i need set to 60 before start level 3 understand? Its normal but bge have pyhon code or function for that?