Is possible to port Blender Internal Render as an addon/fork like Blender Game Engine (UPBGE)

Hmm… AFAIK the “cycles integration” in blender is an addon/extension. So the handleing of the materials etc… but cycles itself, even if available as standalone renderer, is integrated into blender (and written in C not Python ).

But so are other “integrations” like for example for LuxCoreRender (which has “only” official support for 4.5 and experimental fot 5.0… because the addon/extension API for the GUI changed a bit…).

Edit/Added:
And of course (i remembered replying to something similar :wink:): using the the awesome forum search function (top right :mag:–icon)… there is some “recreating of…”:

and even a raytracer in geometry nodes:

( and again… PovRay :smiley_cat: )