Is replay cache broken?


I am trying to do some simulations of fire, but it appears that whenever the cache is set to replay, it’s completely broken because it always simulates only once, during first playback, and then never ever updates after any change. Only way to make it properly reset is to set cache type to modular, then simulate, and then switch back to replay. Only in that specific case does the simulation update with changes to the scene.

Am I missing something or is the replay cache this much broken? :frowning: