About the hair, not really, I’ve been working on ripstings hair generator and grass scripts. That seems to be the only way other than particle hair, which can get really messed up pretty fast. It’s good for short hair without many curves. I’m looking into modifying the hair generator, and possible an external program. I’ve been looking into how they do hair in movies, and it’s usually an external program, for animated moving hair, they use something to control the hair movement and interacting (kind’ve like the armature systems), and for static hair like fur they would use a shader. Then the fur would be painted on during render, which would really bost interactive performance unlike particle or mesh fur which bogs down your system.