Hello everyone!
Just a small question about character rigging : I really love the b-bone feature with segments for arm/shoulder setup because it avoids a lot of problems for hands rotations deformations and deltoids constraints, and it makes the skinning easier than using a long chain of bones. But I see no one used that in character rigging tutorials I watched. Maybe there is a reason for that, is that something wrong about b-bone I could not be aware of that makes it quite useless? For me it’s a very good idea of bones in Blender!