Well, this has definitely left me a tad bit more enlightened as to the current state of things.
That said I don’t see a feature project actually financed and finished which I was not expecting to see.
And in general there is a lack of good character films. Drama or comedy outside of what the Blender Studio has done.
That to me is the benchmark.
I know from direct experience that the process of creating assets is about 10 to 20x faster than animation of characters which is a specialty apart from anything else.
It is good to see someone giving it the college try.
So my conclusion is that the open movie is not completely dead.
But that it is still plagued by the same shortfalls of all others I have seen.
However the Blender crowd is far more sophisticated than it was all those years ago as Blender Bob has clearly demonstrated.
There are some roadblocks I see to having a successful Blender Open Feature Movie.
Certain key boxes would have to be checked.
- A core full time team of funded and paid professionals.
- This would have to include a full time large team of animators and/or mocap artists and cleanup animators
- a cycles render farm
These would be the main 3 roadblocks.
I find it hard to imagine a successful project without a budget to do this over 4 years. A very simple project could maybe be done in 2 years. Assuming the three boxes were checked.
With that in place then community contribution would take more than one full time paid and on site co-ordinator to wrangle everything in a cohesive way.
Now of course assets would be made available.
But I see there is an elephant in the room.
Where does Blender fit into all of this?
How does it benefit directly?
This is built into the Blender Studio model.
In my opinion it would have to be built into the budget. Not tacked on as a perk at the end. Though a successful crowd funding might be viable.
Edit: lost track there. So a part of the budget should include at least one full time programer to help write production tools for Blender. And be brought onboard as a community Blender contributor. No special forks. This should be good enough to be merged to trunk and released.
And finally the budget would have to come from an entity with a vested interest in seeing Blender promoted and bettered some way as a community tool.
So in essence duplicate as much as possible the Blender Studio model.
My thoughts so far.