So, since you guys are interested in the subject, let me explain how it works on Tiki. At the beginning I didn’t know if I could get enough people and I accepted everybody, not matter what their level was. I soon ended up with like 60 people and I was impossible to distribute all the asset by myself. I didn’t know the team. I didn’t know who’s good, who’s not. We already had a bible of the assets so I made a few google sheet (set, props, animals, humans, vfx) and for each assets I noted if it was for junior, mid-level or senior.
Of course everybody who applied to work on the project needed to show their demo reel but that’s not always representative of the reality. I kept the senior guys for the characters. Some of them are incredibly talented.
So people chose what they wanted to work on by just adding their name next to the asset they are working on. I had maybe one or two cases where people chose stuff that were too complicated for them.
I have two junior modellers that gave be really crappy, unacceptable models. So I made personal clips for them to explain everything that wasn’t right and how to fix them. They were both very happy about that and they fixed the models. So for them it’s a learning experience. Speaking of which, I have many people who told me that for them working on Tiki was a huge opportunity for them because they don’t have enough experience/stuff to show to work on such a big production. I don’t think they have many juniors at Pixar, Disney or Dreamworks. They can afford the mid to senior staff.
It didn’t take long that some people, natural leaders, stood out of the crowd. I offered them the supervisor jobs. So one for lookdev, one for characters, one for rigging. I’m supervising the hard surface modeling.
One very important thing: since we are all working for free, I don’t put any pressure on anyone. They all asked me how much time they had to model their stuff because they have a full time job, a family, studies or whatever. And my answer is always: take the time that you need. I had two cases where some people just didn’t deliver anything and after a month, I had to take the model away from them but it turns out they where happy I did so because they just couldn’t do them.
One thing very important is to make a project the right size according to your ressources. We’re not doing Coco or Zootopia where you have hundreds of characters and sets. Tiki is about two guys stuck on an island. There are 11 characters but 9 of them are only in a few scenes. 95% or the movie, two guys. Only a few sets too, most to the time it’s the tropical forrest behind them.
From a technical point of view, Real by FAKE, my employer, is supporting us by giving us a server with 80TB and a file server system. That gives us the opportunity to use the 12Gbit/sec internet connection. This server will also host Kitsu, out file tracking software.
For rendering, I’m waiting for the confirmation, but one render farm company offered to render the entire film fro free. I’ve made some tests with them and it will work perfectly for us.
Money wise, so far I have spent 30$ for an addon That’s it. But of course we will need more to pay the actors, composer, sound FX and final mix. These people don’t care about the Blender Foundation and they won’t work for free. For that, I’m dealing with a few potential sponsors.
The big big big problem that’s coming will be to find great animators. But I believe that once the teaser is out, it will attract more people.
About the open movie concept, I had a few people who think I’m exploiting people to work for free. I didn’t twist anybody’s arm to work on this. People join because they want to participate and they want to be part of it. Not everyone has an opportunity to work on an animated feature film. If I was getting paid and I didn’t pay anyone, that would be a different story. In the introduction video, I mentioned that once the movie is done, all the assets, except for the one we buy like the plants, will be offered for free to the community, including the characters. Some people say that an open movie means that we need to develop part of Blender and give the code to Blender. We’re making a movie here, we’re not programmers. But we will release the geo nodes setups, already started with the bamboo generator. So now I call it a collective movie instead. Haters will hate.
My job as CG supervisor is to find solutions. I always do. I will make that movie and it will be awesome. I’m already amazed by what we have accomplished so far since end of december.