I meant this https://xeofrios.gumroad.com/l/squish?layout=profile i haven’t bought it to test it for that type of collision such as legs, but for boobs dynamics it won’t work unless you want that squish feature only…
Pro tip: search a page in Google called smutba.se and you will find a library of free nsfw models with some of them having boob and butt dynamics setup in blender…
I checked it and the artist expects you to use wiggle bones and the good old cloth sim cage. There is no instruction on how to make his cages work either. The settings that come with the file doesn’t move at all when played in timeline.
Again, I don’t think that this method is good enough.
It’s a cloth sim, it not meant to work in real-time (because is very slow to compute) you need to make some animation poses without that modifier enabled of course and re-enable it and bake the sim on the desired keyframes, to be able to see the effect with the baked sim on real-time…
You’re looking for a magic button- there’s no one click solution, but with some experimentation, you should be able to get what you need out of the various methods discussed on this thread
Technically speaking pornographic content isn’t allowed on this forum, but… I’m going to let it slide because it’s in an educational context and it’s not directly embedded in the forum (no images or videos are visible on this thread), and you’ve clearly labeled the dangerous links. (Thank you!) Just this once, I think the value to the conversation outweighs the cost. (Bart, if you disagree, let me know and I’ll amend this)
It’s not even a magic button or baking problem. As I said in the beginning, the cage keeps its shape way too much compared to a plain rigged mesh. No amount of trial and error can save it. The squish geonode is way too slow too, it seems.
Don’t you Bake your Simulations? Let me ask that differently: Do you see the Blue bar at the bottom of your timeline? When you scrub through or play the sim it gets auto Baked…
So whether you do or don’t it’s still baked to memory…
I don’t prowl the forum that much so I don’t know. I know that there are people who are very good with geonodes, but the state of the affairs is that no one came up with a fast enough to be practical solution yet. I am not as ambitious as him trying to fix joint deform with geonodes. But I’m confident that my tree will work good and fast enough with a cage that totally follows the armature (unlike cloth/soft sims). There is only a last big issue, that is the mesh deforming before contact. If you know how to fix it, please help, I have attached the problematic tree to my post in the other thread.
His tree is slow though. I just tested on rigged cage (since I can’t do anything about geonode’s reliance on origin), hitting 30+ fps no sweat, on a midlevel machine.
hey man, i just check the hole thread and i would like to check the solution that you found since I’m having a similar problem on my own and the video isn’t loading, can you repost it or send a link to a tutorial that gets to a similar result?