Is there a Driver expression or constraint to copy transforms with a time offset?

Is there a way to link the animation from one camera to another using drivers or constraints but with a time offset?

I saw that you posted something similar in another post.
Rather, duplicate posting may not be helpful.

I didn’t answer because I didn’t understand what the problem was. (There is also a language problem):slightly_smiling_face:

It’s helpful to explain the problem more easily.

You can assign the same Action to both cameras, and use the ‘Push Down’ button in the Action Editor to add them to the NLA as individual tracks.

Then you can offset the NLA track for your second camera. Any edits that you make to the animation will be applied to both cameras, as they are still using the same Action data.

OffsetCameraAction.blend (131.1 KB)

This is a good video introduction into how the NLA works with Actions:

Thanks but I need the time offset to be a keyframeable value -which is why I’m after a way through drivers or constraints

The NLA strip has the option to enable Animated Strip Time. You could use that to keyframe the offset.

We’d be able to give a better solution if you could explain what it is that you actually want to accomplish.

1 Like

Solved on another thread with the action constraint and evaluation time:

I’ll definitely look into this too though thanks