I have a item, that I want to use a capsule collision bounds, but I
want to simulate one side being heavier,
Like weebles wobble but they don’t fall down…
I have “robot arms” and they just look silly if the heavy end points up.
I only need a tiny force…
The objects in question are labeled “arm computer”
and fall off the robot if you press Q
Powerandtargetpassing.blend (1.22 MB)