There’s a little more to this question.
So I have this object, it’s a tail light.
What I want to do is either modify or replace these elements.
They are not uniform is size, but they are uniform in geometry.
Is it possible to “reverse engineer” the linked objects process? I know had I started with one of these, and duplicated each object linked, I could just modify one and that would modify them all, while leaving me with the freedom to position and scale each element individually in object mode.
I guess the question is, can I do this in reverse somehow. Re link them? Or maybe replace them with some kind of snapping operation and somehow get them to snap to size?