Is there a glb-friendly way to create a waterfall animation?

Originally, I was looking to do something similar to this tutorial for a waterfall animation: https://www.youtube.com/watch?v=w2HFsyiaav8

It relies on animating a voronoi texture for the movement of water. However, I’m anticipating problems getting this to export with my glb. I also realized that liquid simulators won’t bake out to glb either. I know this question pertains to the file format as well, but I’m wondering if anyone knows of a way to get this type of animation (doesn’t have to be too realistic) in Blender and have it be compatible with glb?

If you send that file to another software, you should probably bake voronoi as an image and use it. :thinking:

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Also:

There are severals ways to make a stylized waterfall and as someone can see (for example) here:

a noise texture is made in a paint app and then the animation is simply:

shifting the UV’s

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