Originally, I was looking to do something similar to this tutorial for a waterfall animation: https://www.youtube.com/watch?v=w2HFsyiaav8
It relies on animating a voronoi texture for the movement of water. However, I’m anticipating problems getting this to export with my glb. I also realized that liquid simulators won’t bake out to glb either. I know this question pertains to the file format as well, but I’m wondering if anyone knows of a way to get this type of animation (doesn’t have to be too realistic) in Blender and have it be compatible with glb?