hi everbody,
i’m not sure if this is the right forum to start this thread, but nevertheless i would like to aks the following question / start the following discussion:
Is there a method, addon or command to get the surface area of an object? As long as you a plane or regular solid, i can be calculated more or less easy. But when i comes to complex ojects, i don’t know how to achieve the surface in mathematical dimensions such as m². The method should take subdivision surface into account.
The Idea behind the question comes from the idea to make i easier to find the right amount of emitted objects for particle systems.
Say you have a complex animal character, and you want to find out what amount of hair would be a good looking result. You could then first take an definded plane of a known area, say 1m². with that plane you could fizzle out the amount of hair until it looks good without having a heavy load on your graphics card.
once you found the setting, you could measure the surface area of your character and multiply this area with the amount of hair from your reference plane.
With this method, it would be possible to create particle system presets that will always display in the same manner, regardless of the shape or number of verts that the object has.
What do you think about this? Am i thinking in the wrong direction?