RickyBlender suggested that maybe somebody hanging out in this place might know:
How To Make LiDAR Points Into Their Own Objects
Does anybody have an idea as to how best to unilaterally assign a simple object; e.g., a meta-ball, to a large volume of LiDAR points? Since they’re basically a big mess of unconnected vertices floating around, there’s no surface for them at render time.
The workflow begins with exporting (for the this test) about 8k points as a dxf and importing them into Blender. For this experiment, I want to try and keep the solid’s appearance simple and kind of small in size so the idea that this is a point cloud model is clear.
Thanks for any thoughts