I have a pretty close to finished character with about 120,000 hair particle strands on my characters heard, and of course eyelashes, eyebrows, and a full beard. Getting my character to even move with this many polygons in the 3D viewport is a little slow sometimes, but with the right settings, it works. Within a few months from now or hopefully less time, I’m planning on creating a very short film (like a minute or less) of my characters face talking. How can I get all these hair particles to move smoothly during the animation and also have the beard move along with my characters’ face during the animation?
Right now my character will not even move with this many hair particles. Do I need to convert the particles to a mesh or is it easier to just keep them as hair particles? I know that CGI films use millions of polygons but I don’t know how they do it. I’m a newbie in this area.
For computer specs, I have an Intel I9, nVidia RTX 2070 Max Q GPU, 64 gb ram and 8 gb of video memory (I hope this is enough to accomplish this).
Thanks in advance