Hello! I’m a little new to 3D modelling in general, and still finding my way through Blender’s editing controls (it’s a bit confusing, haha)
After an hour of searching, I have concluded that there is no way for me to seamlessly morph my two SVGs (encountered a dude with the same idea, but he was not willing to let anyone help him LOL)
I guess my main issue is that my SVGs don’t have a similar vertex count. Shrinkwrap has not worked (probably because I have half a clue on how to use it) and the faces kinda “escape” my shape.
What I was trying to do was make my two shapes bridge together, through a cube. Like a little tunnel, or hole. I have the SVG’s ready but they look completely different from each other. (I can’t change it, I wanted to base it off one of my favorite artworks)
Is there a way I could sort of “simplify” or preferably set the vertex count to an exact number? (A little different from decimate, because decimate counts faces, I just noticed haha)
TLDR; Title. I’m trying to make a tunnel/bridge between SVG files, sorta having them morph together.