Is there a "quick" way to make two objects have a similar vertex count?

Hello! I’m a little new to 3D modelling in general, and still finding my way through Blender’s editing controls (it’s a bit confusing, haha)

After an hour of searching, I have concluded that there is no way for me to seamlessly morph my two SVGs (encountered a dude with the same idea, but he was not willing to let anyone help him LOL)

I guess my main issue is that my SVGs don’t have a similar vertex count. Shrinkwrap has not worked (probably because I have half a clue on how to use it) and the faces kinda “escape” my shape.

What I was trying to do was make my two shapes bridge together, through a cube. Like a little tunnel, or hole. I have the SVG’s ready but they look completely different from each other. (I can’t change it, I wanted to base it off one of my favorite artworks)

Is there a way I could sort of “simplify” or preferably set the vertex count to an exact number? (A little different from decimate, because decimate counts faces, I just noticed haha)

TLDR; Title. I’m trying to make a tunnel/bridge between SVG files, sorta having them morph together.

SVGs are imported as curves, did you convert it to mesh? You will have more tools to work with as mesh. What two SVGs are you talking about though? Upload a screenshot or something. You can use remove doubles, and adjust the merge distance, which will merge close vertices together, but otherwise you can’t just set an arbitrary number of verts for your mesh to have, that just doesn’t make sense. Think about it, where would they go? Which ones would be deleted?

show some pics!
forget about SVG import
hard to work with and not a powerful as Mesh modifiers

but I would simply do it in blender directly
faster to get what you want

happy bl

@RickyBlender @miltron3000

(if you read Amigara Fault, you most likely know what it is haha)
I’ve seen vastly different shapes morphed together in blender (probably by experienced modelers, a.k.a. not me) so I don’t think it’s completely impossible.
I thought my SVG would be a little easier because I’m only using the outline, not the horribly meshed insides. I’m stumped.

I can send you my blend file, if you’d like, but here are my SVGs: (posting them in seperate comment because “new users can’t attach more than one image,” lol)

Drrdrrdrr-1%20(1) first one

Drrdrrdrr-2%20(1) second.

more then one way!

if this is only 2D you could trace it with grease pencil
or even trace it with 3D curve then may be add some bevel to it then convert to mesh or keep it as curves

happy bl

You’ll never be able to achieve your goal with curves in Blender, as it just doesn’t have that many tools to use with curves. Also, you can bridge meshes that don’t have identical vert counts, it will make triangles here and there to make it work.

The tricky part will be that these meshes are so differently shaped, that the bridge tool may not be able to produce the result you want, even if the vert counts were the same. You may need to make edges and faces manually to really make this work. I could take a look at the blend file for you if you want.

Sure, can’t upload attachments so I uploaded to Dropbox: here

Original SVG are curves, but I still can’t morph them together with my tools, so I converted to mesh. But the link I provided to Miltron3000 has them still as curves, incase I did something badly.

Hey took a look at the file, and I will lay out the steps you’ll need to follow to do this.

  1. Delete the cube, don’t need it
  2. Convert each curve object to mesh
  3. Combine mesh objects (select both, CTRL + J)
  4. Tab into edit mode, select all (A)
  5. Hit ‘X’ and select Limited Dissolve, this will delete all unnecessary verts and edges, while maintaining the shape overall. You can tweak the parameters in the F6 menu (2.79) or in 2.8, the little popup redo menu in the bottom left corner of the screen.
  6. This is where it gets tricky. The quick and easy, but inaccurate way to combine these is to select all again (A), then select Bridge Edge Loops (from Edge Menu CTRL + E)

You can tweak the parameters of this operation after the fact as well, which may help. You might see that the result is not exactly what you hoped, depending on how precise you want these to be bridged. If this doesn’t work just so, you may need to bridge these manually.

Try this out and let me know if you have any questions.