I’m trying to weight paint my character using the latest version of blender 2.8 (2.80 (sub 60), branch: blender2.7, commit date: 2019-05-10 09:55, hash: rB196dbc0f314e ) . The problem is that when I click on every deform bone I don’t see any influence over any area of the mesh . I don’t understand why this happens. But when I move the bones in pose mode,every part of the mesh is able to deform correctly by moving the right bones. Or this is an option to enable or this is a bug.
try to move the bones,they deform correctly the mesh,because I’ve been able to weight paint correctly the character when I used the previous version of blender 2.8.