Say you have rendered 1000 frames of animation and the client then asks you to change one part of it, e.g. a lever that should be 90 degrees up rather than 90 degrees down. This animation also rotates the camera and the objects all over the screen as it plays so Blenders Border render would not work as the animation would move outside the initial border.
In 3DSMax I can do a “Render Selected” which is like Blenders Border render only the 3DSMax one updates that border per frame.
How is this done in Blender? Would one use Render layers and mask layers or is there a way to render selected without moving objects between layers?
Is this possible as a script that can run per frame for animation?
- Get screen space bounding box of selected objects through the camera.
- Set render bounds to that box dimension.
- Render frame, increment timeline by one frame.
- Goto 1