I’m basically altering a sims 4 face model, and I use proportional and mirror editing to reshape the features (Sculpt isn’t an option. Turns out glitchy).
Now, this works perfectly fine, but the mesh sims provides is ever so slightly asymmetrical, making it hard to shape without manually changing both sides at times; which can create a mess, especially for sensitive areas like eyes.
Deleting the vertices on one half, and mirroring the other half of the face is not an option, due to how the face will animate and function in game.
Is there a way I can easily get the vertices on one side of face to mirror the other side without removing any of them, or creating any new ones? Restore looked like it did this, but it doesn’t work for 2.9.